Blender: 3D Game Assets, Texturing & 3D Printing Models
Learn Blender to create game-ready 3D models and textures plus print-ready assets for Unity, Unreal and 3D printing
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Description
Do you want to create professional 3D models in Blender that work in games, real-time engines and 3D printing?
This course takes you from absolute beginner to advanced creator, guiding you through the complete workflow of modeling, texturing and exporting assets for Unity, Unreal Engine and 3D printers.
We start with the foundations: what 3D is, where it is used, and why Blender has become the industry’s favourite free 3D tool. You’ll learn the theory behind polycount, quads vs tris, topology, low-poly vs high-poly, and when optimization matters for mobile, VR headsets and modern game engines.
From there we move into hands-on Blender practice. You’ll learn to:
Navigate the Blender interface efficiently with essential shortcut keys
Model clean hard-surface objects and organic / soft-surface forms
Use modifiers and non-destructive workflows for fast iteration
Create and unwrap UVs, build materials and apply textures in Blender
Prepare game-ready assets and organize them for real-time performance
Next, we take your models into Unity and Unreal Engine. You’ll see how to:
Export correctly from Blender (scale, orientation, formats)
Import assets into Unity and Unreal
Set up basic scenes, materials and lighting so your models look great in-engine
You’ll also learn how to make 3D print–ready models by checking scale, thickness and manifold geometry, and exporting in the right formats for slicing software and printers.
Finally, we discuss best practices for VR / AR / WebXR projects, so your assets are optimized for headsets and interactive experiences.
By the end of this course, you’ll have a solid, practical portfolio of 3D game assets and 3D printable models, plus a clear workflow you can reuse for your own games, prototypes or freelance work—using only Blender and your favourite game engine.
Who this course is for:
- Absolute beginners who want a structured path into 3D modeling using Blender.
- Self-taught Blender users who know the basics but want to go deeper and work professionally.
- Indie game developers who want to create their own game-ready 3D assets instead of using only asset stores.
- Unity and Unreal Engine developers who want a clean workflow from Blender into their game engine.
- VR / AR / WebXR enthusiasts who need optimized, low-poly assets that run smoothly on headsets.
- 3D printing hobbyists and makers who want to design their own printable models in Blender.
- Students and career-changers exploring 3D, game art or real-time graphics as a future profession.

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